MatteR.eality.

This thesis introduces robotics in architecture as a way to  re-conceptualize generative design processes and challenge current design and fabrication through real-time material feedback using composite wrapping strategies.  The exploitation of robotic potential for new generative, real-time processes will lead us away from the 2-dimensional sketch and diagrammatic convention of working and will keep us in touch with the realities of material constraints.

The current state of digital & computational design in architecture consists of using a computer to execute a plan and force materials together in an attempt to recreate a virtual (computer generated) model into the real-world. Architects and designers loose touch with reality in the virtual world and further alienate from physical realities of gravity and material properties. Architecture needs to bridge the gap between the digital and analog world. The inability of architecture to make use of new tools has limited design to an old handed down kit of parts,tools should be mastered and used for the exploration and advancement of architecture. It is no longer sufficient for architects to only design; we must also become engineers and programmers of our tools to continue to further the discourse.

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Posted on October 7, 2011, in 01 Thesis. Bookmark the permalink. Leave a comment.

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